Home > Author > D. Art and Kay McKinney

D. Art and Kay McKinney's books

The Iether Consummation: Volume 3: Restoration - Iether Consummation 3

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

Born among the fire seerrine that dwell in the heart of the earth, Lucia has always been painfully aware that she is nothing like her people. Though she is the heir to the fire seal currently borne by her mother, her iether marks remain completely dormant, and no one will tell her what their unique appearance might mean. All of that changes one stormy night during their annual trip to the Arilo Manor, her great-uncle’s home and meeting place of the leaders of the four races, when an accident in the manor’s armory leads to a most extraordinary discovery. As she watches the strange boy run into the dark, she wonders about the iether marks she saw on his arm, a perfect match to her own. Could there be someone else like her out there? Can he answer her questions and teach her how to connect to the iether? Lucia...

The Iether Consummation: Volume 2: Balance - Iether Consummation 2

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

Miralla knows that her cousin Nirim will be safe in the time lock, whatever the Creator’s plans for him may be. As the empire’s seer, Miralla follows the Creator’s visions, even if she can make little sense of them at the time. But what she cannot decipher is the sudden disappearance of Ista, heiress apparent to the imperial throne. Ista’s absence has sent the already quaking empire to its knees, and Miralla fears civil war may erupt. When an attempted kidnapping leaves Miralla lost and alone far from the empire, she must rely upon her unintentional rescuer, the seerrine Addagan, to help her find her way home. Deep in an unfamiliar forest, Ista wakes up to find herself at the mercy of a strange but powerful kit, a taciturn beast lord called Firn. He claims he bears her no ill will, but Ista struggles to believe him. Her unwilling intrusion...

The Iether Consummation: Volume 1: Awakening - Iether Consummation 1

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

For generations, the empire rescued and ruled by Wess and Wren stood strong. It became the center of admiration and instruction for all the races, the home of the greatest iether-based innovations, and the bastion of belief in a powerful and benevolent Creator. Released from a time lock of a century’s duration, Nirim awakes to a world vastly different from the one he knew. The empire is gone, his friends are gone, no one remembers their dark enemy, and everywhere his kind is despised or ignored. More than that, he has nearly nothing to explain to him why he was left behind or what he is supposed to be doing. What happened to his home during his hiatus? What do Miralla’s cryptic messages mean? What could the Creator possibly want from him? Nirim must travel in search of answers, trusting in the Creator’s unseen hand and piecing together the puzzle...

Wizard's Orchard

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

At long last, the wars of magic are over, but the malaise of war lingers in his head and heart. Directionless for whatever time he has left, Norim answers a summons to the rural village where his uncle lived, so he can discharge his familial obligation of dealing with the man’s property. The people of Forspel are kind but strange, and they seem all too eager for him to join their number and to take over the care of the old family orchard. Foremost among them is Unia, his uncle’s knowledgeable but solitary neighbor who teaches him about tending the trees. While he is there, Norim hears whispers of a spirit, revered and feared, and of a forbidden wood outside of town. As the seasons cycle and his uncle’s orchard slowly revives, Norim finds himself drawn to the curious little village and its inhabitants, but most of all, to their...

Blade & Butterfly

Genres: Adventure, Romance, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

The blade-masters stand at the edge, humans and fairies working together to keep the borders of the empire safe from the horrific unnaturals. __________ Yuna is disgusted by the blade-masters’ newest recruit. Senshu jokes, flirts, refuses to practice real swordsmanship, and generally makes a fool of himself and, as her fellow ensign, of her. He will not even try to get along with his companion fairy, Hykka. Born as she was into a high noble family, only her obligations as a blade-master could force her to put up with someone so low. Senshu’s bluster earns him no favor with Yuna, but he cannot risk letting her escape him. Never in all the years he has carried the burden of his lengthy blade has anyone else looked so much like . . . her. He knows Yuna cannot understand the shades of memory that plague him, but maybe, just maybe, she...

A Courage Unseen: Book Six of the Mage Saga - Mage Saga 6

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

“Why can’t I use my power like everyone else? What if it never makes sense?” _________ The great machine draws closer to rejoining the worlds, to the destruction of them all. As the only aspect mage in existence, Lucint has always known he alone has a chance of standing against it. But how can he do that when he has so little control over his own power? No amount of practice seems to be enough, no staff can rein in his wayward abilities, and no one will be able to travel with him to the dark world of the Airn to help. When a possible answer presents itself, Lucint has to take a chance on it. His courage stretched, he steps into an unknown place. Failure would mean the loss of everything, but what would the cost of success be?

Hope Never Lost: Book Five of the Mage Saga - Mage Saga 5

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

“I suppose it is time that I tell you my story. There was a problem. A problem that could not be solved by anything we knew.” ____________ As de facto leader of reborn Empleheim, Achron must answer the question of how to build a nation from nearly nothing. Can the swelling population of Niado find a place in a world that will not understand their very existence and fears the power they possess? The damaged citrine power core of the Zephyr grows increasingly unstable, with the potential to unleash tremendous harm, but Seleen speaks of a far greater danger, the likes of which they can hardly comprehend. The youngest Windslo litter is growing up to face not only practical challenges, but also a calamity that threatens more than just their world.

No Sacrifice So Great: Book Four of the Mage Saga - Mage Saga 4

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

Uneasiness hovers over Empleheim. Months of fruitless searching for Tonis, increasing hostility from nervous neighboring kingdoms, and the complications of raising his unusual family have left Achron with more questions than answers. And Hona’s newest resident, the little human girl Seki, seems curious about them, but oddly reticent about speaking of herself and her past. From conflict of the heart to the defense of their home, challenges rise on every front, and every choice is clouded with uncertainty. How far will they be forced to go to protect their own? So blessed, so burdened as they are with the ancient powers of the great mages, can the inhabitants of Niado ever know peace, or will the cost be too high?

The Iether Continuum Trilogy Edition - Iether Continuum

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

All of Wess and Wren’s adventures together in a single volume! Volume 1: Hope By harnessing the power of the iether, the essence of the created world, the human empire has prospered for five hundred years. Yet when a young military agent named Wess Anthry discovers an unusual prisoner, he stumbles across a dark secret that threatens their very existence. Who is the young girl with iether marks on her right arm? Can one so weak stand against humanity’s oldest enemy? Volume 2: Love The empire is at peace, but Wess grows only more troubled. No one can explain why he hears the song of the iether, and no one understands why he cannot accept the affection Wren is eager to show him. Do the answers lie in uncovering the lost knowledge of the iether touched Ysile Mezrith? Volume 3: Joy A pleasant summer is shattered by reports from the...

Truth Must Prevail: Book Three of the Mage Saga - Mage Saga 3

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

In the twenty years since Empleheim’s return to time, the residents of Castle Hona have settled into a reasonably normal and contented existence, despite their unusual situation. But rumors stir in the surrounding nations, rumors of strange people and strange powers rising from the “cursed” land. As Empleheim’s fame grows, Achron must grapple with increasing danger and unpleasant surprises from both sides of the world, as he strives to keep his family and friends safe. Even within the Windslo household, struggles abound as the children, some now in young adulthood, try to comprehend their extraordinary natures. What are the majestic gems truly capable of? How can they avoid disaster? Difficulties without and within press down, blow after blow, and their hopes and dreams may not withstand the strain.

Fate Cannot Stay: Book Two of the Mage Saga - Mage Saga 2

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

Achron has seen his country restored to time, but as time passes, the power contained within his children only stirs up greater questions about the ancient past. Even Creed, the famed energy mage from the great mage war, cannot explain the mysteries of the majestic gems of power or the golden chronicle. To address the challenges that lie ahead, they must try to understand what the great mages left behind. As they pursue knowledge about the past, they cannot neglect the present. The oldest Windslo children are nearly grown and must face their own trials of life and love. With each surprise and change adding to the legend of Empleheim, how much longer can the majestic gems stay hidden?

Time Waits Not: Book One of the Mage Saga - Mage Saga 1

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

“What happened here?” “Time happened here.” ____________________ The grand kingdom of Empleheim flourished—until the day it disappeared, leaving its people behind. Thrust beyond time itself, the nation is now home to only one man, the mage Achron, whose experiment went terribly wrong. Seeking to restore his homeland, Achron incidentally rescues a young woman named Keena, who claims she can help him if they recover the golden tome stolen from her. Empleheim’s ancient mysteries conflate with questions about his new companion as he discovers that they now share a strange bond that defies both time and space. Time has left him alone, but Keena cannot. What can they do to bring Empleheim back to life? Separated from what they have loved and known, Achron and Keena find their chance meeting to be the promise of an answer.

The Guardians of Nil'eon

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

“The enemies of Nil’eon will know retribution. They will know us.” An energist barrier, known simply as the Veil, has separated the nations of Solia and Nilia for long generations. But stories persist on either side of the immense silvery curtain, recounting the legends of the ancient guardians, powerful creatures summoned by the guardian callers to aid mankind. To many, the guardians are nothing more than myth—until the day the Veil is pierced, unleashing a horrific evil from a previous age and starting a two-front war. The burden of setting the world of Nil’eon aright falls on the shoulders of a young Solian man named Esk, a guardian caller. When dire circumstances force Esk to enlist the help of Kith, a Nilian young woman and a near stranger, to summon a guardian, they must stumble through struggles from within and without, as countries, peoples, families, and hearts clash around them....

The Iether Continuum: Volume 3: Joy - Iether Continuum 3

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

Prospering under its young rulers, the empire’s security is shattered by a strange report from south of the kobay lands. An immense shadow, dark enough to block out the sun, is moving toward the empire, and their greatest weapon against the darkness, the iether, seems ineffective. How can they fight such an immaterial enemy? To complicate the matter, a mysterious girl, whose understanding of the world is vastly different from their own, has suddenly appeared near a kobay village, running from a fear she refuses to speak of. Wess, Wren, and their friends find themselves faced with a terrible race against time as the darkness plays out its destructive plot. Can their homes, their joys, or even their lives, survive the difficult choices ahead?

The Iether Continuum: Volume 2: Love - Iether Continuum 2

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

Why can he hear the iether’s song? Five peaceful years have passed since their incredible journey and the purging of the darkness from the human empire, but Wess is growing increasingly unsettled. From the beautiful melody of the iether that he shouldn’t be able to hear, to his uncertainty about how to respond to Wren’s obvious affection for him, to the questions and danger that seem to follow him around, he wrestles with understanding the Creator’s plan. Could learning more of the mysterious iether touched Ysile Mezrith shed some light on his plights? Wess embarks on a soul-searching quest for knowledge, but what he finds will change their lives forever.

The Iether Continuum: Volume 1: Hope - Iether Continuum 1

Genres: Adventure, Fantasy
Formats: E-Book, Paperback, Hardback
Age Groups: 16-18, 18+

The legends of the mighty iether touched seven are still told across the empire and beyond, even five centuries after their heroic deeds spared humanity from its oldest enemy, the darkness. The power of the iether, the very fabric and essence of the universe, gifted to them by the Creator, saved the world long ago, and these famed warriors united the scattered human tribes into a single nation. Driven by the development of iether-based machinery and the runic system of iether control, the empire thrives—at least on the surface. The secret seventh order of the military exists to weasel out corruption under the auspices of the imperial government. But when one of the order’s agents, a young man named Wess Anthry, takes on a mission that leads him to a most unusual prisoner, he begins to uncover the depth of a treacherous deception that threatens all he knows. Who is...